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IEEE Transactions on Learning Technologies
Titel
Veröffentlichungsdatum
Sprache
Zitate
Enhancing Physical Education with Exergames and Wearable Technology
2016/10/01
6
Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation
2014/01/01
5
A Virtual Reality Dance Training System Using Motion Capture Technology
2011/04/01
5
Assessment of (Computer-Supported) Collaborative Learning
2011/01/01
4
Review of Research on Student-Facing Learning Analytics Dashboards and Educational Recommender Systems
2017/10/01
4
Predicting Student Performance from LMS Data: A Comparison of 17 Blended Courses Using Moodle LMS
2017/01/01
4
Artificial Intelligence-Based Student Learning Evaluation: A Concept Map-Based Approach for Analyzing a Student's Understanding of a Topic
2014/07/01
4
Let Them Play: The Impact of Mechanics and Dynamics of a Serious Game on Student Perceptions of Learning Engagement
2017/10/01
4
Evaluating Recommender Systems for Technology Enhanced Learning: A Quantitative Survey
2015/10/01
3
Stop and Think: Exploring Mobile Notifications to Foster Reflective Practice on Meta-Learning
2015/01/01
3
Recommendations in Online Discussion Forums for E-Learning Systems
2010/04/01
3
Architecture for Building Conversational Agents that Support Collaborative Learning
2011/01/01
3
Web Environment for Programming and Control of a Mobile Robot in a Remote Laboratory
2017/10/01
3
Emulating Human Supervision in an Intelligent Tutoring System for Arithmetical Problem Solving
2014/04/01
3
Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces
2010/10/01
3
Deploying a Wearable Computing Platform for Computing Education
2010/01/01
3
Rethinking the Impact of Activity Design on a Mobile Learning Trail: The Missing Dimension of the Physical Affordances
2015/01/01
3
A Hybrid Trust-Based Recommender System for Online Communities of Practice
2015/10/01
3
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education
2014/01/01
3
Mining Social Media Data for Understanding Students’ Learning Experiences
2014/07/01
3
Learning about Social Learning in MOOCs: From Statistical Analysis to Generative Model
2014/10/01
3
Adaptive and Intelligent Systems for Collaborative Learning Support: A Review of the Field
2011/01/01
3
Constructing a User-Friendly and Smart Ubiquitous Personalized Learning Environment by Using a Context-Aware Mechanism
2017/01/01
3
Impact of Using an Educational Robot-Based Learning System on Students’ Motivation in Elementary Education
2014/10/01
2
Exploring Students’ Progression in an Inquiry Science Curriculum Enabled by Mobile Learning
2015/01/01
2
Privacy-Preserving Learning Analytics: Challenges and Techniques
2017/01/01
2
Early Prediction of Student Profiles Based on Performance and Gaming Preferences
2016/07/01
2
Modeling and Simulation of an Adaptive Neuro-Fuzzy Inference System (ANFIS) for Mobile Learning
2012/07/01
2
Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study
2017/04/01
2
Designing a Secure Exam Management System (SEMS) for M-Learning Environments
2016/07/01
2
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