IEEE Transactions on Learning Technologies

Titel Veröffentlichungsdatum Sprache Zitate
Enhancing Physical Education with Exergames and Wearable Technology2016/10/016
Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation2014/01/015
A Virtual Reality Dance Training System Using Motion Capture Technology2011/04/015
Assessment of (Computer-Supported) Collaborative Learning2011/01/014
Review of Research on Student-Facing Learning Analytics Dashboards and Educational Recommender Systems2017/10/014
Predicting Student Performance from LMS Data: A Comparison of 17 Blended Courses Using Moodle LMS2017/01/014
Artificial Intelligence-Based Student Learning Evaluation: A Concept Map-Based Approach for Analyzing a Student's Understanding of a Topic2014/07/014
Let Them Play: The Impact of Mechanics and Dynamics of a Serious Game on Student Perceptions of Learning Engagement2017/10/014
Evaluating Recommender Systems for Technology Enhanced Learning: A Quantitative Survey2015/10/013
Stop and Think: Exploring Mobile Notifications to Foster Reflective Practice on Meta-Learning2015/01/013
Recommendations in Online Discussion Forums for E-Learning Systems2010/04/013
Architecture for Building Conversational Agents that Support Collaborative Learning2011/01/013
Web Environment for Programming and Control of a Mobile Robot in a Remote Laboratory2017/10/013
Emulating Human Supervision in an Intelligent Tutoring System for Arithmetical Problem Solving2014/04/013
Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces2010/10/013
Deploying a Wearable Computing Platform for Computing Education2010/01/013
Rethinking the Impact of Activity Design on a Mobile Learning Trail: The Missing Dimension of the Physical Affordances2015/01/013
A Hybrid Trust-Based Recommender System for Online Communities of Practice2015/10/013
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education2014/01/013
Mining Social Media Data for Understanding Students’ Learning Experiences2014/07/013
Learning about Social Learning in MOOCs: From Statistical Analysis to Generative Model2014/10/013
Adaptive and Intelligent Systems for Collaborative Learning Support: A Review of the Field2011/01/013
Constructing a User-Friendly and Smart Ubiquitous Personalized Learning Environment by Using a Context-Aware Mechanism2017/01/013
Impact of Using an Educational Robot-Based Learning System on Students’ Motivation in Elementary Education2014/10/012
Exploring Students’ Progression in an Inquiry Science Curriculum Enabled by Mobile Learning2015/01/012
Privacy-Preserving Learning Analytics: Challenges and Techniques2017/01/012
Early Prediction of Student Profiles Based on Performance and Gaming Preferences2016/07/012
Modeling and Simulation of an Adaptive Neuro-Fuzzy Inference System (ANFIS) for Mobile Learning2012/07/012
Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study2017/04/012
Designing a Secure Exam Management System (SEMS) for M-Learning Environments2016/07/012