Detecting and Tracking Multiple Users in the Proximity of Interactive Tabletops

Article Properties
Cite
TANASE, C. A., et al. “Detecting and Tracking Multiple Users in the Proximity of Interactive Tabletops”. Advances in Electrical and Computer Engineering, vol. 8, no. 2, 2008, pp. 61-64, https://doi.org/10.4316/aece.2008.02011.
TANASE, C. A., VATAVU, R. D., PENTIUC, S. G., & GRAUR, A. (2008). Detecting and Tracking Multiple Users in the Proximity of Interactive Tabletops. Advances in Electrical and Computer Engineering, 8(2), 61-64. https://doi.org/10.4316/aece.2008.02011
TANASE CA, VATAVU RD, PENTIUC SG, GRAUR A. Detecting and Tracking Multiple Users in the Proximity of Interactive Tabletops. Advances in Electrical and Computer Engineering. 2008;8(2):61-4.
Journal Categories
Science
Mathematics
Instruments and machines
Electronic computers
Computer science
Technology
Electrical engineering
Electronics
Nuclear engineering
Electric apparatus and materials
Electric circuits
Electric networks
Technology
Electrical engineering
Electronics
Nuclear engineering
Electronics
Computer engineering
Computer hardware
Technology
Engineering (General)
Civil engineering (General)
Refrences
Title Journal Journal Categories Citations Publication Date
10.1109/TABLETOP.2007.14 2007
10.1109/TABLETOP.2006.19 2006
10.1145/985692 2004
10.1145/502348 2001
Citations
Title Journal Journal Categories Citations Publication Date
GearWheels: A Software Tool to Support User Experiments on Gesture Input with Wearable Devices International Journal of Human–Computer Interaction
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Philosophy. Psychology. Religion: Psychology
  • Philosophy. Psychology. Religion: Psychology
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry
2022
Unobtrusive Activity Recognition and Position Estimation for Work Surfaces Using RF-Radar Sensing

ACM Transactions on Interactive Intelligent Systems
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Technology: Mechanical engineering and machinery
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
3 2019
SAPIENS

Proceedings of the ACM on Human-Computer Interaction 4 2019
Smart-Pockets: Body-deictic gestures for fast access to personal data during ambient interactions International Journal of Human-Computer Studies
  • Philosophy. Psychology. Religion: Psychology
  • Philosophy. Psychology. Religion: Psychology
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Philosophy. Psychology. Religion: Psychology
  • Technology: Mechanical engineering and machinery
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics
  • Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry
14 2017
Toward natural multi-user interaction in advanced collaborative display environments Future Generation Computer Systems
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
1 2016
Citations Analysis
The category Science: Mathematics: Instruments and machines: Electronic computers. Computer science 6 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled Presence bubbles: supporting and enhancing human-human interaction with ambient media and was published in 2010. The most recent citation comes from a 2022 study titled GearWheels: A Software Tool to Support User Experiments on Gesture Input with Wearable Devices. This article reached its peak citation in 2019, with 2 citations. It has been cited in 7 different journals. Among related journals, the International Journal of Human–Computer Interaction cited this research the most, with 1 citations. The chart below illustrates the annual citation trends for this article.
Citations used this article by year