Restless dreams inSilent Hill: approaches to video game analysis

Article Properties
Refrences
Title Journal Journal Categories Citations Publication Date
10.4324/9780203642900 2004
10.4324/9780203642900 2003
10.4324/9780203642900 2001
10.4324/9780203642900 2001
10.56021/9780801855788 1997
Citations
Title Journal Journal Categories Citations Publication Date
Joyful Adventures and Frightening Places–Designing Emotion-Inducing Virtual Environments

Frontiers in Virtual Reality
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
1 2022
‘Aren't you Maria?’: The Uncanny and the Gothic in Silent Hill 2

Gothic Studies
  • Social Sciences: Social sciences (General)
1 2021
Expansion, Excess and the Uncanny: Deadly Premonition and Twin Peaks

Arts
  • Fine Arts: Arts in general
  • Social Sciences: Social sciences (General)
3 2018
Carceral horror: Punishment and control inSilent Hill

Crime, Media, Culture: An International Journal
  • Social Sciences: Social pathology. Social and public welfare. Criminology
  • Social Sciences: Sociology (General)
  • Social Sciences: Sociology (General)
  • Social Sciences
12 2017
Resident Evil’s Rhetoric

Games and Culture
  • Social Sciences: Social sciences (General)
  • Language and Literature: Philology. Linguistics: Communication. Mass media
  • Social Sciences: Sociology (General)
  • Social Sciences
6 2016
Citations Analysis
The category Social Sciences: Social sciences (General) 5 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled How Games Support Associational Life: Using Tocqueville to Understand the Connection and was published in 2010. The most recent citation comes from a 2022 study titled Joyful Adventures and Frightening Places–Designing Emotion-Inducing Virtual Environments. This article reached its peak citation in 2022, with 1 citations. It has been cited in 6 different journals, 33% of which are open access. Among related journals, the Games and Culture cited this research the most, with 3 citations. The chart below illustrates the annual citation trends for this article.
Citations used this article by year