Simplification of Articulated Meshes

Article Properties
Abstract
Cite
Landreneau, Eric, and Scott Schaefer. “Simplification of Articulated Meshes”. Computer Graphics Forum, vol. 28, no. 2, 2009, pp. 347-53, https://doi.org/10.1111/j.1467-8659.2009.01374.x.
Landreneau, E., & Schaefer, S. (2009). Simplification of Articulated Meshes. Computer Graphics Forum, 28(2), 347-353. https://doi.org/10.1111/j.1467-8659.2009.01374.x
Landreneau, Eric, and Scott Schaefer. “Simplification of Articulated Meshes”. Computer Graphics Forum 28, no. 2 (2009): 347-53. https://doi.org/10.1111/j.1467-8659.2009.01374.x.
Landreneau E, Schaefer S. Simplification of Articulated Meshes. Computer Graphics Forum. 2009;28(2):347-53.
Journal Categories
Science
Mathematics
Instruments and machines
Electronic computers
Computer science
Science
Mathematics
Instruments and machines
Electronic computers
Computer science
Computer software
Technology
Electrical engineering
Electronics
Nuclear engineering
Electronics
Computer engineering
Computer hardware
Refrences
Title Journal Journal Categories Citations Publication Date
Deforming surface simplification based on feature preservation 2007
Deforming surface simplification based on dynamic geometry sampling 2007
Skinning with dual quaternions 2007
Progressive deforming meshes based on deformation oriented decimation and dynamic connectivity updating 2006
Spherical blend skinning: a realtime deformation of articulated models 2005
Citations
Title Journal Journal Categories Citations Publication Date
Morphological flexibility in robotic systems through physical polygon meshing Nature Machine Intelligence
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
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  • Technology: Mechanical engineering and machinery
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
2023
Filtered Quadrics for High‐Speed Geometry Smoothing and Clustering

Computer Graphics Forum
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  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
3 2019
Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU

International Journal of Computer Games Technology
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
2 2019
Quadrangulation of non-rigid objects using deformation metrics Computer Aided Geometric Design
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Technology (General): Industrial engineering. Management engineering: Applied mathematics. Quantitative methods
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
9 2018
An Efficiency Control Method Based on SFSM for Massive Crowd Rendering

Advances in Multimedia
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electric apparatus and materials. Electric circuits. Electric networks
1 2018
Citations Analysis
The category Science: Mathematics: Instruments and machines: Electronic computers. Computer science 10 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled An improved method for progressive animation models generation and was published in 2010. The most recent citation comes from a 2023 study titled Morphological flexibility in robotic systems through physical polygon meshing. This article reached its peak citation in 2011, with 3 citations. It has been cited in 12 different journals, 25% of which are open access. Among related journals, the Computer Graphics Forum cited this research the most, with 4 citations. The chart below illustrates the annual citation trends for this article.
Citations used this article by year