Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model

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Cheng, K.B. “Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model”. IEEE Transactions on Visualization and Computer Graphics, vol. 16, no. 2, 2010, pp. 325-37, https://doi.org/10.1109/tvcg.2009.76.
Cheng, K. (2010). Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model. IEEE Transactions on Visualization and Computer Graphics, 16(2), 325-337. https://doi.org/10.1109/tvcg.2009.76
Cheng K. Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model. IEEE Transactions on Visualization and Computer Graphics. 2010;16(2):325-37.
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