The playful frame: gamification in a French-as-a-foreign-language class

Article Properties
Journal Categories
Education
Education
Theory and practice of education
Language and Literature
Philology
Linguistics
Social Sciences
Refrences
Title Journal Journal Categories Citations Publication Date
Title 2013
The Gameful World: Approaches, Issues, Applications 2015
Rethinking Gamification 2014
Proceedings of the 8th European Conference on Games Based Learning (ECGBL) 2014
The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education 2012
Citations
Title Journal Journal Categories Citations Publication Date
Assessing the benefits of gamification in mathematics for student gameful experience and gaming motivation Computers & Education
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Education: Theory and practice of education
  • Education
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
11 2023
Gamification in Education: Why, Where, When, and How?—A Systematic Review

Games and Culture
  • Social Sciences: Social sciences (General)
  • Language and Literature: Philology. Linguistics: Communication. Mass media
  • Social Sciences: Sociology (General)
  • Social Sciences
2 2023
Opening the “Black Box”: How Out-of-Class Use of Duolingo Impacts Chinese Junior High School Students’ Intrinsic Motivation for English

ECNU Review of Education
  • Education: Theory and practice of education
  • Education: Theory and practice of education
1 2023
Foreign Language Teachers’ Perceptions after Gamified Classroom Practice

Colombian Applied Linguistics Journal
  • Language and Literature: Philology. Linguistics
  • Language and Literature: Philology. Linguistics
2023
Assessing EFL Students’ Performance and Self-Efficacy Using a Game-Based Learning Approach

Education Sciences
  • Education
  • Education: Theory and practice of education
2023
Citations Analysis
The category Education: Theory and practice of education 8 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled Learner Autonomy and Playful Learning: Students' Experience of a Gamified Application for French as a Foreign Language and was published in 2017. The most recent citation comes from a 2023 study titled Assessing EFL Students’ Performance and Self-Efficacy Using a Game-Based Learning Approach. This article reached its peak citation in 2023, with 6 citations. It has been cited in 13 different journals, 46% of which are open access. Among related journals, the UCV Hacer cited this research the most, with 2 citations. The chart below illustrates the annual citation trends for this article.
Citations used this article by year