Learner interaction management in an avatar and chat-based virtual world

Article Properties
Refrences
Title Journal Journal Categories Citations Publication Date
10.1007/978-1-4471-0277-9 2002
10.1017/CBO9781139524735.006 2000
10.1075/pbns.39.06wer 1996
10.1075/pbns.39.06wer 2005
10.1075/pbns.39.06wer 2005
Citations
Title Journal Journal Categories Citations Publication Date
Social benefits of living in the metaverse: The relationships among social presence, supportive interaction, social self-efficacy, and feelings of loneliness Computers in Human Behavior
  • Philosophy. Psychology. Religion: Psychology
  • Philosophy. Psychology. Religion: Psychology
  • Philosophy. Psychology. Religion: Psychology
  • Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry
78 2023
Designing Tasks through Second Life for CFL Learners in the UK University

Education Research International
  • Education: Theory and practice of education
2023
The effects of a game-enhanced learning intervention on foreign language learning Educational technology research and development
  • Education: Theory and practice of education
  • Education
  • Social Sciences
2022
Digital affordances and teacher agency in the context of teaching Chinese as a second language during COVID-19 System
  • Education: Theory and practice of education
  • Language and Literature: Philology. Linguistics
  • Education
  • Social Sciences
22 2022
Communication strategy use of EFL learners in videoconferencing, virtual world and face-to-face environments

ReCALL
  • Education: Theory and practice of education
  • Language and Literature: Philology. Linguistics
  • Language and Literature: Philology. Linguistics
  • Social Sciences
2022
Citations Analysis
The category Education: Theory and practice of education 39 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled Welcome to the Matrix: E-Learning Gets a Second Life and was published in 2008. The most recent citation comes from a 2023 study titled Designing Tasks through Second Life for CFL Learners in the UK University. This article reached its peak citation in 2012, with 7 citations. It has been cited in 45 different journals, 11% of which are open access. Among related journals, the Computer Assisted Language Learning cited this research the most, with 9 citations. The chart below illustrates the annual citation trends for this article.
Citations used this article by year