Serious play: literacy, learning and digital games

Article Properties
Cite
Burn, Andrew. “Serious Play: Literacy, Learning and Digital Games”. English in Education, vol. 53, no. 3, 2019, pp. 267-71, https://doi.org/10.1080/04250494.2019.1644852.
Burn, A. (2019). Serious play: literacy, learning and digital games. English in Education, 53(3), 267-271. https://doi.org/10.1080/04250494.2019.1644852
Burn A. Serious play: literacy, learning and digital games. English in Education. 2019;53(3):267-71.
Journal Categories
Education
Education
Theory and practice of education
Social Sciences
Refrences
Title Journal Journal Categories Citations Publication Date
10.1007/BF03651818 2010
Cities at Play: Children’s Redesign of Deprived Neighbourhoods in Minecraft. European Conference on Games Based Learning 2015
What Video Games Have to Teach Us about Learning and Literacy 2008
Media Education: Literacy, Learning and Contemporary Culture 2003
Multimodal Discourse: The Modes and Media of Contemporary Communication 2001