Implementing STEAM in maker-centered learning.

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Clapp, Edward P., and Raquel L. Jimenez. “Implementing STEAM in Maker-Centered Learning”. Psychology of Aesthetics, Creativity, and the Arts, vol. 10, no. 4, 2016, pp. 481-9, https://doi.org/10.1037/aca0000066.
Clapp, E. P., & Jimenez, R. L. (2016). Implementing STEAM in maker-centered learning. Psychology of Aesthetics, Creativity, and the Arts, 10(4), 481-491. https://doi.org/10.1037/aca0000066
Clapp EP, Jimenez RL. Implementing STEAM in maker-centered learning. Psychology of Aesthetics, Creativity, and the Arts. 2016;10(4):481-9.
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Citations Analysis
The category Education: Theory and practice of education 18 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled Considering the Role of the Arts and Aesthetics Within Maker-Centered Learning and was published in 2017. The most recent citation comes from a 2024 study titled Optimizing learning outcomes in aesthetic education through technological integration: AR/VR applications in hospitality aesthetics course. This article reached its peak citation in 2023, with 9 citations. It has been cited in 28 different journals, 14% of which are open access. Among related journals, the Thinking Skills and Creativity cited this research the most, with 3 citations. The chart below illustrates the annual citation trends for this article.
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