Warping character animations using visual motion features

Article Properties
Cite
Jovane, Alberto, et al. “Warping Character Animations Using Visual Motion Features”. Computers &Amp; Graphics, vol. 110, 2023, pp. 38-48, https://doi.org/10.1016/j.cag.2022.11.008.
Jovane, A., Raimbaud, P., Zibrek, K., Pacchierotti, C., Christie, M., Hoyet, L., Olivier, A.-H., & Pettré, J. (2023). Warping character animations using visual motion features. Computers &Amp; Graphics, 110, 38-48. https://doi.org/10.1016/j.cag.2022.11.008
Jovane A, Raimbaud P, Zibrek K, Pacchierotti C, Christie M, Hoyet L, et al. Warping character animations using visual motion features. Computers & Graphics. 2023;110:38-4.
Journal Categories
Science
Mathematics
Instruments and machines
Electronic computers
Computer science
Science
Mathematics
Instruments and machines
Electronic computers
Computer science
Computer software
Technology
Electrical engineering
Electronics
Nuclear engineering
Electronics
Computer engineering
Computer hardware
Refrences
Title Journal Journal Categories Citations Publication Date
Compression of motion capture databases

ACM Transactions on Graphics
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
45 2006
Motion graphs

ACM Transactions on Graphics
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
295 2002
Interactive control of avatars animated with human motion data

ACM Transactions on Graphics
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
226 2002
Through-the-lens camera control ACM SIGGRAPH Computer Graphics 24 1992
Spatial relationship preserving character motion adaptation

ACM Transactions on Graphics
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
74 2010
Citations
Title Journal Journal Categories Citations Publication Date
A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations

Computer Graphics Forum
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
2024
Foreword to the special section on motion, interaction, and games, 2022 Computers & Graphics
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
2023
Editorial Note Computers & Graphics
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
2023
Citations Analysis
The category Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software 3 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled Editorial Note and was published in 2023. The most recent citation comes from a 2024 study titled A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations. This article reached its peak citation in 2023, with 2 citations. It has been cited in 2 different journals. Among related journals, the Computers & Graphics cited this research the most, with 2 citations. The chart below illustrates the annual citation trends for this article.
Citations used this article by year