Title | Journal | Journal Categories | Citations | Publication Date |
---|---|---|---|---|
Real‐Time Rendering Techniques with Hardware Tessellation | Computer Graphics Forum |
| 17 | 2016 |
Quality guaranteed all-hex mesh generation by a constrained volume iterative fitting algorithm | Computer-Aided Design |
| 30 | 2015 |
GPU-optimized indirect scalar displacement mapping | Computer-Aided Design |
| 6 | 2013 |
Analytic displacement mapping using hardware tessellation | ACM Transactions on Graphics |
| 19 | 2013 |
Feature‐Preserving Displacement Mapping With Graphics Processing Unit (GPU) Tessellation | Computer Graphics Forum |
| 9 | 2012 |