On the performance of OnLive thin client games

Article Properties
Journal Categories
Science
Mathematics
Instruments and machines
Electronic computers
Computer science
Science
Mathematics
Instruments and machines
Electronic computers
Computer science
Computer software
Science
Science (General)
Cybernetics
Information theory
Technology
Electrical engineering
Electronics
Nuclear engineering
Electronics
Computer engineering
Computer hardware
Refrences
Title Journal Journal Categories Citations Publication Date
Characteristics of YouTube network traffic at a campus network – Measurements, models, and implications Computer Networks
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Science (General): Cybernetics: Information theory
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electric apparatus and materials. Electric circuits. Electric networks
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Telecommunication
  • Technology: Technology (General): Industrial engineering. Management engineering: Information technology
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Telecommunication
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
135 2009
On the performance of wide-area thin-client computing

ACM Transactions on Computer Systems
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
32 2006
10.1016/S0140-3664(99)00197-8 2000
10.1145/1065983.1065987
10.1145/2398776.2398816
Citations
Title Journal Journal Categories Citations Publication Date
rShare: Alleviating long startup on the Cloud-rendering platform through de-systemization Journal of Systems Architecture
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
2023
Design, Implementation, and Validation of a Multi-Site Gaming Streaming Service Over a 5G-Enabled Platform IEEE Transactions on Broadcasting
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electric apparatus and materials. Electric circuits. Electric networks
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Telecommunication
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Telecommunication
  • Technology: Technology (General): Industrial engineering. Management engineering: Information technology
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Telecommunication
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
1 2022
Reinforcement Learning-Based Resource Partitioning for Improving Responsiveness in Cloud Gaming IEEE Transactions on Computers
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electric apparatus and materials. Electric circuits. Electric networks
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
1 2022
Hotspot Mitigation for Mobile Edge Computing IEEE Transactions on Sustainable Computing 2022
Toward Cloud-Based Distributed Interactive Applications: Measurement, Modeling, and Analysis IEEE/ACM Transactions on Networking
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electric apparatus and materials. Electric circuits. Electric networks
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Telecommunication
  • Technology: Technology (General): Industrial engineering. Management engineering: Information technology
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Telecommunication
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
2 2018
Citations Analysis
The category Technology: Electrical engineering. Electronics. Nuclear engineering: Electric apparatus and materials. Electric circuits. Electric networks 7 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled Networked Games in the Midst of the Clouds [Guest editors' introduction] and was published in 2014. The most recent citation comes from a 2023 study titled rShare: Alleviating long startup on the Cloud-rendering platform through de-systemization. This article reached its peak citation in 2022, with 3 citations. It has been cited in 9 different journals. Among related journals, the IEEE Transactions on Circuits and Systems for Video Technology cited this research the most, with 4 citations. The chart below illustrates the annual citation trends for this article.
Citations used this article by year