Skeletal mesh animation driven by few positional constraints

Article Properties
  • Language
    English
  • DOI (url)
  • Publication Date
    2019/05/01
  • Indian UGC (journal)
  • Refrences
    24
  • Citations
    2
  • T. Le Naour IRISA/Université de Bretagne Sud Vannes Campus Bretagne FranceUniversity of Fribourg Fribourg Switzerland ORCID (unauthenticated)
  • N. Courty IRISA/Université de Bretagne Sud Vannes Campus Bretagne France
  • S. Gibet IRISA/Université de Bretagne Sud Vannes Campus Bretagne France
Abstract
Cite
Le Naour, T., et al. “Skeletal Mesh Animation Driven by Few Positional Constraints”. Computer Animation and Virtual Worlds, vol. 30, no. 3-4, 2019, https://doi.org/10.1002/cav.1900.
Le Naour, T., Courty, N., & Gibet, S. (2019). Skeletal mesh animation driven by few positional constraints. Computer Animation and Virtual Worlds, 30(3-4). https://doi.org/10.1002/cav.1900
Le Naour, T., N. Courty, and S. Gibet. “Skeletal Mesh Animation Driven by Few Positional Constraints”. Computer Animation and Virtual Worlds 30, no. 3-4 (2019). https://doi.org/10.1002/cav.1900.
Le Naour T, Courty N, Gibet S. Skeletal mesh animation driven by few positional constraints. Computer Animation and Virtual Worlds. 2019;30(3-4).
Journal Categories
Science
Mathematics
Instruments and machines
Electronic computers
Computer science
Science
Mathematics
Instruments and machines
Electronic computers
Computer science
Computer software
Technology
Electrical engineering
Electronics
Nuclear engineering
Electronics
Computer engineering
Computer hardware
Refrences
Title Journal Journal Categories Citations Publication Date
10.1145/2522628.2522656
10.1145/3274247.3274507
10.1145/1187112.1187259
Fast automatic skinning transformations

ACM Transactions on Graphics
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
83 2012
Implicit skinning

ACM Transactions on Graphics
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
59 2013
Citations
Title Journal Journal Categories Citations Publication Date
An iterative solution for improving the generalization ability of unsupervised skeleton motion retargeting Computers & Graphics
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
1 2022
Contact preserving shape transfer: Retargeting motion from one shape to another Computers & Graphics
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
6 2020
Citations Analysis
The category Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software 2 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled Contact preserving shape transfer: Retargeting motion from one shape to another and was published in 2020. The most recent citation comes from a 2022 study titled An iterative solution for improving the generalization ability of unsupervised skeleton motion retargeting. This article reached its peak citation in 2022, with 1 citations. It has been cited in 1 different journals. Among related journals, the Computers & Graphics cited this research the most, with 2 citations. The chart below illustrates the annual citation trends for this article.
Citations used this article by year