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IEEE Transactions on Visualization and Computer Graphics
Title
Publication Date
Language
Citations
The ball-pivoting algorithm for surface reconstruction
1999/10/01
510
Scattered data interpolation with multilevel B-splines
1997/01/01
462
Graph visualization and navigation in information visualization: A survey
2000/01/01
437
Information visualization and visual data mining
2002/01/01
413
Efficient collision detection using bounding volume hierarchies of k-DOPs
1998/01/01
289
Real-time elastic deformations of soft tissues for surgery simulation
1999/01/01
288
A visibility matching tone reproduction operator for high dynamic range scenes
1997/01/01
270
Partitioning 3D surface meshes using watershed segmentation
1999/01/01
265
Optical models for direct volume rendering
1995/06/01
254
ThemeRiver: visualizing thematic changes in large document collections
2002/01/01
224
Polaris: a system for query, analysis, and visualization of multidimensional relational databases
2002/01/01
215
Edgebreaker: connectivity compression for triangle meshes
1999/01/01
208
Tissue classification based on 3D local intensity structures for volume rendering
2000/01/01
153
Conformal surface parameterization for texture mapping
2000/01/01
143
Hierarchical model for real time simulation of virtual human crowds
2001/01/01
130
Collision detection for interactive graphics applications
1995/01/01
128
Designing pixel-oriented visualization techniques: theory and applications
2000/01/01
127
Efficient skeletonization of volumetric objects
1999/01/01
124
A digital brain atlas for surgical planning, model-driven segmentation, and teaching
1996/01/01
119
Compressed progressive meshes
2000/01/01
115
Penalized-distance volumetric skeleton algorithm
2001/01/01
106
Texture mapping using surface flattening via multidimensional scaling
2002/01/01
98
Glyphs for visualizing uncertainty in vector fields
1996/01/01
94
Image metamorphosis with scattered feature constraints
1996/01/01
84
Visualizing network data
1995/03/01
83
Texture mixing and texture movie synthesis using statistical learning
2001/01/01
76
Exploiting triangulated surface extraction using tetrahedral decomposition
1995/01/01
76
Tracking and visualizing turbulent 3D features
1997/01/01
76
A near optimal isosurface extraction algorithm using the span space
1996/03/01
75
D-NURBS: a physics-based framework for geometric design
1996/03/01
74
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