Home
Research Trends
Papers list
Open Access Journals
All Journals
Search in Journals
Contact us
Virtual Reality
Title
Publication Date
Language
Citations
Review on cybersickness in applications and visual displays
2016/04/26
English
368
Industry use of virtual reality in product design and manufacturing: a survey
2016/09/12
English
316
“Making it real”: exploring the potential of augmented reality for teaching primary school science
2006/11/14
English
195
Systematic review and meta-analysis of augmented reality in educational settings
2019/02/14
English
187
Virtual memory palaces: immersion aids recall
2018/05/16
English
182
Virtual reality for assembly methods prototyping: a review
2010/01/22
English
173
When brands come to life: experimental research on the vividness effect of Virtual Reality in transformational marketing communications
2017/01/19
English
124
A systematic review of the application of interactive virtual reality to sport
2017/07/19
English
118
Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning
2018/05/21
English
115
Developing serious games for cultural heritage: a state-of-the-art review
2010/11/16
English
108
Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills
2018/08/22
English
106
Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature
2021/01/05
English
101
Mediated social touch: a review of current research and future directions
2005/12/10
English
101
Virtual reality and augmented reality in social learning spaces: a literature review
2020/05/25
English
98
Do virtual reality head-mounted displays make a difference? A comparison of presence and self-efficacy between head-mounted displays and desktop computer-facilitated virtual environments
2018/11/26
English
94
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
2021/04/10
English
90
EEG-based BCI and video games: a progress report
2017/10/23
English
84
Using immersive game-based virtual reality to teach fire-safety skills to children
2009/03/13
English
83
A cost-effective interactive 3D virtual reality system applied to military live firing training
2016/04/27
English
81
Hand posture and gesture recognition techniques for virtual reality applications: a survey
2016/11/17
English
70
Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies
2018/08/28
English
70
Behavioural intentions of using virtual reality in learning: perspectives of acceptance of information technology and learning style
2018/05/18
English
67
Virtual reality consumer experience escapes: preparing for the metaverse
2022/03/15
English
66
Evaluating the effectiveness of learning design with mixed reality (MR) in higher education
2020/02/28
English
64
Success factors for serious games to enhance learning: a systematic review
2016/09/20
English
64
Presence: a unique characteristic in educational virtual environments
2006/09/20
English
63
NAVIG: augmented reality guidance system for the visually impaired
2012/06/12
English
61
Adaptive virtual reality-based training: a systematic literature review and framework
2020/03/13
English
60
A comparative study between a virtual reality heart anatomy system and traditional medical teaching modalities
2018/07/27
English
60
Haptic virtual reality and immersive learning for enhanced organic chemistry instruction
2018/06/15
English
58
«
‹ Pervious
Next ›
»