Virtual Reality

Title Publication Date Language Citations
Review on cybersickness in applications and visual displays2016/04/26English368
Industry use of virtual reality in product design and manufacturing: a survey2016/09/12English316
“Making it real”: exploring the potential of augmented reality for teaching primary school science2006/11/14English195
Systematic review and meta-analysis of augmented reality in educational settings2019/02/14English187
Virtual memory palaces: immersion aids recall2018/05/16English182
Virtual reality for assembly methods prototyping: a review2010/01/22English173
When brands come to life: experimental research on the vividness effect of Virtual Reality in transformational marketing communications2017/01/19English124
A systematic review of the application of interactive virtual reality to sport2017/07/19English118
Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning2018/05/21English115
Developing serious games for cultural heritage: a state-of-the-art review2010/11/16English108
Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills2018/08/22English106
Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature2021/01/05English101
Mediated social touch: a review of current research and future directions2005/12/10English101
Virtual reality and augmented reality in social learning spaces: a literature review2020/05/25English98
Do virtual reality head-mounted displays make a difference? A comparison of presence and self-efficacy between head-mounted displays and desktop computer-facilitated virtual environments2018/11/26English94
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook2021/04/10English90
EEG-based BCI and video games: a progress report2017/10/23English84
Using immersive game-based virtual reality to teach fire-safety skills to children2009/03/13English83
A cost-effective interactive 3D virtual reality system applied to military live firing training2016/04/27English81
Hand posture and gesture recognition techniques for virtual reality applications: a survey2016/11/17English70
Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies2018/08/28English70
Behavioural intentions of using virtual reality in learning: perspectives of acceptance of information technology and learning style2018/05/18English67
Virtual reality consumer experience escapes: preparing for the metaverse2022/03/15English66
Evaluating the effectiveness of learning design with mixed reality (MR) in higher education2020/02/28English64
Success factors for serious games to enhance learning: a systematic review2016/09/20English64
Presence: a unique characteristic in educational virtual environments2006/09/20English63
NAVIG: augmented reality guidance system for the visually impaired2012/06/12English61
Adaptive virtual reality-based training: a systematic literature review and framework2020/03/13English60
A comparative study between a virtual reality heart anatomy system and traditional medical teaching modalities2018/07/27English60
Haptic virtual reality and immersive learning for enhanced organic chemistry instruction2018/06/15English58