Computers in Human Behavior

Title Publication Date Language Citations
Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth2013/01/01English212
Structural validation and cross-cultural robustness of the European Cyberbullying Intervention Project Questionnaire2015/09/01English211
Does Facebook make you lonely?: A meta analysis2014/07/01English211
Exploring the use of video podcasts in education: A comprehensive review of the literature2012/05/01English211
The current landscape of learning analytics in higher education2018/12/01English210
Knowledge sharing motivations in online health communities: A comparative study of health professionals and normal users2017/10/01English210
Generational differences in content generation in social media: The roles of the gratifications sought and of narcissism2013/05/01English209
What makes an AI device human-like? The role of interaction quality, empathy and perceived psychological anthropomorphic characteristics in the acceptance of artificial intelligence in the service industry2021/09/01English209
Facebook’s emotional consequences: Why Facebook causes a decrease in mood and why people still use it2014/06/01English208
A meta-analytic review of the relationship between social media use and body image disturbance2019/12/01English208
Examining the impact of gamification on intention of engagement and brand attitude in the marketing context2017/08/01English208
Modelling smartphone addiction: The role of smartphone usage, self-regulation, general self-efficacy and cyberloafing in university students2016/10/01English208
Limitations to the rapid adoption of M-payment services: Understanding the impact of privacy risk on M-Payment services2018/02/01English207
Comparing actual and self-reported measures of Facebook use2013/05/01English206
Stumbling upon news on the Internet: Effects of incidental news exposure and relative entertainment use on political engagement2013/11/01English206
Mobile phone addiction levels and negative emotions among Chinese young adults: The mediating role of interpersonal problems2016/02/01English205
Does personal social media usage affect efficiency and well-being?2015/05/01English205
Cognitive load in hypertext reading: A review2007/05/01English204
A case study of Augmented Reality simulation system application in a chemistry course2014/08/01English203
Older adults’ experiences and perceptions of digital technology: (Dis)empowerment, wellbeing, and inclusion2015/07/01English203
Internet addiction: Meta-synthesis of qualitative research for the decade 1996–20062008/09/01English203
Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices2010/11/01English201
Factor structure for Young’s Internet Addiction Test: A confirmatory study2008/09/01English201
Why smartphone advertising attracts customers: A model of Web advertising, flow, and personalization2014/04/01English201
The function of self-disclosure on social network sites: Not only intimate, but also positive and entertaining self-disclosures increase the feeling of connection2015/04/01English200
The impact of technology on older adults’ social isolation2016/10/01English200
Enhancing the flow experience of consumers in China through interpersonal interaction in social commerce2016/05/01English200
Multitasking across generations: Multitasking choices and difficulty ratings in three generations of Americans2009/03/01English199
Explaining the split-attention effect: Is the reduction of extraneous cognitive load accompanied by an increase in germane cognitive load?2009/03/01English199
Predicting adolescents’ use of social networking sites from an extended theory of planned behaviour perspective2010/11/01English198