Computers in Human Behavior

Title Publication Date Language Citations
Personality and self reported mobile phone use2008/03/01English281
Conceptual foundations for understanding smart tourism ecosystems2015/09/01English278
Internet addiction in students: Prevalence and risk factors2013/05/01English278
Tourists’ intention to visit a destination: The role of augmented reality (AR) application for a heritage site2015/09/01English277
The influence of personality on Facebook usage, wall postings, and regret2012/01/01English274
What type of content are smartphone users addicted to?: SNS vs. games2016/01/01English273
Effects of anonymity, invisibility, and lack of eye-contact on toxic online disinhibition2012/03/01English273
The state of immersive technology research: A literature analysis2018/09/01English273
Wearable technologies: The role of usefulness and visibility in smartwatch adoption2016/12/01English272
Generation Z consumers' expectations of interactions in smart retailing: A future agenda2017/12/01English270
Do badges increase user activity? A field experiment on the effects of gamification2017/06/01English269
Real conversations with artificial intelligence: A comparison between human–human online conversations and human–chatbot conversations2015/08/01English268
A social gamification framework for a K-6 learning platform2013/03/01English267
Use of multiple social media platforms and symptoms of depression and anxiety: A nationally-representative study among U.S. young adults2017/04/01English267
Validation and psychometric properties of a short version of Young’s Internet Addiction Test2013/05/01English267
Consumer behavior in online game communities: A motivational factor perspective2007/05/01English264
A reliability analysis of Mechanical Turk data2015/02/01English263
Does time spent using social media impact mental health?: An eight year longitudinal study2020/03/01English262
Why do people watch others play video games? An empirical study on the motivations of Twitch users2017/10/01English262
Learning to use new technologies by older adults: Perceived difficulties, experimentation behaviour and usability2013/07/01English262
Predicting the drivers of behavioral intention to use mobile learning: A hybrid SEM-Neural Networks approach2014/07/01English260
Age differences in online social networking – A study of user profiles and the social capital divide among teenagers and older users in MySpace2009/05/01English259
Factors affecting online group buying intention and satisfaction: A social exchange theory perspective2012/11/01English256
Internet addiction in adolescents: Prevalence and risk factors2013/09/01English255
Emergency remote teaching and students’ academic performance in higher education during the COVID-19 pandemic: A case study2021/06/01English255
Is Facebook creating “iDisorders”? The link between clinical symptoms of psychiatric disorders and technology use, attitudes and anxiety2013/05/01English255
The roles of brand community and community engagement in building brand trust on social media2014/08/01English254
Antecedents and consequences of problematic smartphone use: A systematic literature review of an emerging research area2021/01/01English250
A validity and reliability study of the computational thinking scales (CTS)2017/07/01English249
Antecedents of the adoption of the new mobile payment systems: The moderating effect of age2014/06/01English249