International Journal of Human–Computer Interaction

Title Publication Date Language Citations
Using GOMS and NASA-TLX to Evaluate Human–Computer Interaction Process in Interactive Segmentation2016/10/03English20
Students’ Continuance Intention Toward Programming Games: Hedonic and Utilitarian Aspects2019/08/01English20
Do People Really Experience Information Overload While Reading Online Reviews?2015/08/12English20
Rethinking the Mini-Map: A Navigational Aid to Support Spatial Learning in Urban Game Environments2017/12/28English20
Software Innovations to Support the Use of Social Media by Emergency Managers2018/01/24English20
Use of a Modified UTAUT Model to Investigate the Perspectives of Internet Access Device Users2016/11/21English20
More Photos From Me to Thee: Factors Influencing the Intention to Continue Sharing Personal Photos on an Online Social Networking (OSN) Site among Young Adults in the Netherlands2016/10/31English20
The Dating and Domestic Violence App Rubric: Synthesizing Clinical Best Practices and Digital Health App Standards for Relationship Violence Prevention Smartphone Apps2019/03/29English20
An Investigation of 3D Human Pose Estimation for Learning Tai Chi: A Human Factor Perspective2018/11/13English20
Group Creativity in Interaction: Collaborative Referencing, Remembering, and Bridging2008/06/24English19
Evaluating Usability of Mobile-Based Augmented Reality Learning Environments for Early Childhood2020/11/12English19
The Role of HCI in the Age of AI2019/06/27English19
Investigating the Effectiveness of Virtual Reality for Culture Learning2021/05/03English19
Local News Chatter: Augmenting Community News by Aggregating Hyperlocal Microblog Content in a Tag Cloud2014/10/13English19
Evaluating User Needs in Wellness Apps2015/10/22English19
Impacts of Situational Factors on Consumers’ Adoption of Mobile Payment Services: A Decision-Biases Perspective2020/01/29English19
Situation Awareness in the NextGen Air Traffic Management System2012/02/01English19
The Impact of Cognitive Style on User Preference Based on Usability and Aesthetics for Computer-Based Systems2011/11/01English19
Stress reactions to computer‐interactive tasks as a function of task structure and individual differences1993/01/01English19
Measuring Attitudes Towards the Internet: The General Internet Attitude Scale2015/06/24English19
A Paradigm Shift in Interactive Computing: Deriving Multimodal Design Principles from Behavioral and Neurological Foundations2004/06/01English19
The Promise and Pitfalls of Learning in Immersive Virtual Reality2022/08/18English19
Integrating Transparency, Trust, and Acceptance: The Intelligent Systems Technology Acceptance Model (ISTAM)2022/05/20English19
Uncanny Valley Effects on Chatbot Trust, Purchase Intention, and Adoption Intention in the Context of E-Commerce: The Moderating Role of Avatar Familiarity2022/09/14English19
Determinants of Intention to Use e-Wallet: Personal Innovativeness and Propensity to Trust as Moderators2022/05/30English19
The Effects of Haptic Feedback and Visual Distraction on Pointing Task Performance2015/10/06English19
Toward a Theory of the Effectiveness of Multimedia Systems1997/06/01English19
People, Organizations, and Processes: An Inquiry into the Adoption of User-Centered Design in Industry2006/11/01English18
How Does Perceived Overload in Mobile Social Media Influence Users’ Passive Usage Intentions? Considering the Mediating Roles of Privacy Concerns and Social Media Fatigue2021/11/10English18
Data-Driven Texture Rendering on an Electrostatic Tactile Display2017/01/27English18